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Sega to Cut 20 Percent of U.S. Headquarters Staff. Microsoft and EA denied rumors about Sega acquisition.

Mar. 1st, 2003 11:08 by sdelucaPermalink | TrackBack: http://deluca.biz/trackback/129 | del.icio.us logoDel.icio.us — exists for 9 years & 2 months ago — Rate:

Japanese video game publisher Sega Corp. on Friday said it would cut 20 percent of the staff at its U.S. headquarters in San Francisco, or about 90 jobs, as its reorganizes its North American operations ahead of a planned merger.

Sega, which is in the process of combining with Japan's Sammy Corp. a maker of pinball-like "pachinko" gambling machines, said it will organize its North American operations into three units under the umbrella of Sega Holdings.

Sega Entertainment will be responsible for original content. Sega Sports will develop the company's well-regarded sports games like its "2K" football titles. And Sega Corporate will handle corporate, sales and distribution functions for the other two units.

Sega shares closed nearly 16 percent higher in Tokyo on Friday after a report in the Asian Wall Street Journal speculating that both Microsoft Corp. and Electronic Arts Inc. were considering stepping in as "white knights" to bid for Sega.

Both Microsoft and EA have denied the report. Last month long-time Sega of America head Peter Moore left the company and joined Microsoft three days later.

Investors in both Sega and Sammy have given a thumbs down to the merger plan, sending shares in both to all-time lows, and analysts have questioned whether the deal would go through.

The Sega-Sammy merger, set for an October closing, has been widely seen as a takeover of Sega by Sammy. Even though Sega, at the time the deal was announced, accounted for 54 percent of their potential combined market value of $2.4 billion, Sammy is seen as financially stronger.

An acquisition of Sega would be relatively easy for either Microsoft or EA. Microsoft has more than $40 billion in cash on hand, while EA has more than $1 billion plus a shelf registration statement giving it the right to sell up to $2 billion in debt and securities.

In its most recent fiscal year, ended in March 2002, Sega reported revenue of 206.3 billion yen ($1.75 billion). For fiscal 2003 it expects revenue of 195 billion yen ($1.65 billion).

"Sega's properties would be an attractive investment to a first-party publisher, particularly Microsoft," Banc of America Securities analyst Gary Cooper said in a note. "However, if Microsoft were to purchase Sega, Microsoft would sacrifice the majority of Sega's sales ... and thus would risk overpaying."

If Microsoft were to buy Sega, it would presumably stop production of games for Sony Corp.'s PlayStation 2 and Nintendo Co. Ltd.'s GameCube, cutting Sega's sales sharply.

In his note, Cooper estimated the potential acquisition value of Sega at anywhere from $1.2 billion to $1.5 billion.

Both Microsoft and EA have also been widely tipped as potential acquirers of the video game business of French media conglomerate Vivendi Universal V.N , but both have repeatedly denied such a deal is in the works, and Vivendi's reported asking price has been characterized by many as too high. ($1=118.07 yen) (With additional reporting by Yuka Obayashi in Tokyo)
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Sega licencie 20 pour cent de ses employés aux U.S. Microsoft et EA dementent les rumeurs de rachat de Sega.

Mar. 1st, 2003 11:08 by Permalink | TrackBack: http://deluca.biz/trackback/130 | del.icio.us logoDel.icio.us — exists for 9 years & 2 months ago — Rate:  — — Sorry, this content is not available in english.

L'éditeur de jeux vidéo japonnais Sega Corp a déclaré vendredi qu'il se séparerait de 20% de son effectif du siège de San Fransisco aux US, soit à peu près 90 personnes. Cette restructuration est le prélude à la fusion prévue.

Sega, qui est entré dans la procédure de fusion avec le japonnais Sammy Corp, un fabricant de "pachinko", a indiqué qu'il réorganisait ses activité nord américaine en trois entités, sous la direction de la holding Sega Holdings.

Sega Entertainment sera responsable des contenus originaux. Sega Sports déveloperra les jeux de sports tels que la gamme de jeux de foot "2K". Et Sega Corporate gèrera les affaires courantes , les ventes et la distribution des deux autres unités.

Le cours de l'action Sega à Tokio clos avec une envolée de 16% ce vendredi après qu'un papier publié dans le Wall Street Journal Asie spéculait qu'à la fois Microsoft et Electronic Arts pourrait faire une proposition de rachat, précisant qu'ils n'agissaient d'ailleurs pas de concert.

Microsoft et EA ont démenti. Le mois dernier le vétéran de Sega America Peter Moore quittait Sega pour rejoindre Microsoft trois jours plus tard.

Les actionnaires de Sega et Sammy semble ne pas avoir apprécié l'annonce de la fusion, et ont envoyés le cours des deux action vers les plus bas de tout les temps, et les analystes se sont demandés sir le deal de fusion verrait vraiment le jour.

La fusion Sega-Sammy, devant être effective en octobre, a été perçue comme une prise de contrôle de Sega par Sammy. Même si Sega, au moment de l'annonce, représente 54 % de la valeur combinées des deux entreprises, Sammy apparait comme le plus solide financièrement.

Une acquisition de Sega par Microsoft ou EA serait une opération facile à menée. Microsoft possède plus de $40 milliards de cash, tandis que EA en possède plus de $1 milliard plus un complément de $2 milliards en obligation convertibles.

Dans son dernier exercice, terminé en mars 2002, Sega reportait 206.3 milliards de yens ($1.75 milliards) de revenu. Pour l'exercice 2003 il attend 195 milliards de yens ($1.65 milliards).

"Les actifs de Sega sont très attractif pour un éditeur et particulièrement pour Microsoft," a déclaré l'analyste de Banc of America Securities Gary Cooper. "Touttefois su Microsoft achetait Sega, Microsoft sacrifirait la plus grande partie des ventes de Sega ... et donc surpayerait la companie."

En effet, si Microsoft achetait Sega, il stoperait immédiatement les productions en cours destinés à son rival Sony et sa PlayStation 2 ainsi que celles pour Nintendo Co. Ltd. et sa GameCube, emputtant terribelement les ventes de Sega.

Dans sa note, Cooper a estimé leprix d'acquisition de Sega entre $1.2 milliards à $1.5 milliards.

A la fois Microsoft et EA ont été vus comme potentiels acquereurs de la division jeu vidéo de Vivendi Universal, mais les deux ont systématiquement démentis qu'un quelconque accord était en considération, et le prix de cession demandé par Vivendi par la plupart des analystes comme trop cher.
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