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Atari : 'Matrix' Helps Infogrames Move to Operating Profit

July. 31st, 2003 13:26 by sdelucaPermalink | TrackBack: http://deluca.biz/trackback/183 | del.icio.us logoDel.icio.us — updated on Dec. 10th, 2005 10:37 exists for 8 years & 9 months ago — Rate:

Europe's largest videogames maker Infogrames Entertainment said on Thursday it swung to an operating profit in its 2002-03 year ended June 30, thanks to the strong performance of top games like "Enter the Matrix."

Infogrames, which slashed its net debt by 125 million euros ($142 million), also predicted further sales growth for the current year after also posting a sharp jump in first-quarter 2003/04 operating profit.

Infogrames recently changed the end of its fiscal year to March 31 from June 30. It thus released figures for its fiscal year 2002/03 on a nine-month and on a 12-month basis as well as figures for its first quarter 2003/04 started in April.

For the 12 months to end June, sales jumped 15 percent to 883.2 million euros from 770.1 million euros a year ago, matching the company's guidance of 880 million euros.

Excluding currency effects, sales jumped 27.3 percent to 980.3 million euros.

The strong sales performance helped Infogrames swing to an operating profit of 18.9 million euros from a loss of 33.5 million a year ago.

Analysts polled by Reuters expected on average that Infogrames would post an operating profit for the year to end-June of 20 million euros on sales of 900 million euros.

For the nine months ended March, Infogrames had an operating loss of 12.5 million euros on already reported sales of 661 million euros as write-offs for royalty advances on underperforming games weighed on results.

MATRIX BOOSTS Q1

For the first quarter of fiscal year 2003/04, operating profit rose to 31.4 million euros from 5.5 million in the comparable period a year ago, bolstered by the launch of "Enter the Matrix" and by restructuring measures.

But quarterly turnover dropped to 222.4 million euros from 236.6 million as a sliding dollar took its toll. At constant exchange rates, sales grew 8.5 percent to 256.8 million euros.

Chief Executive Bruno Bonnell told Reuters in an interview that Infogrames expected turnover to grow by at least 10 to 15 percent in fiscal year 2003/04, lifted by sales of new games.

"We intend to match the growth of the market and our information suggests a market growth of 15 percent in Europe and of 10 percent in the United States," he said.

"We want to have at least the same growth as the market, that is 10-15 percent globally." The prediction excluded the impact of currency fluctuations, notably a weak dollar.

Bonnell also said that as of end-July Infogrames had sold more than 3 million copies of its new "Enter the Matrix" game launched in mid-May, or 75 percent of the 4 million copies it shipped to retailers worldwide on the first day of the game's launch.

"Enter the Matrix," the video game companion to Hollywood sci-fi thriller "The Matrix Reloaded," is considered crucial to Infogrames' future and its ability to make bond repayments over the next two years.

DEBT REDUCTION

Thanks to positive cash flow of 82.9 million euros and the repurchase of some of its convertible bonds, Infogrames slashed net debt by 125 million euros to 411.7 million at end-June 2003.

Infogrames still has to repay 125 million euros in convertible bonds expiring in 2004 and 222 million euros in bonds expiring in 2005, Bonnell said.

"We have demonstrated our capacity to generate cash and we are now in a much better position in negotiations to address the market's main concern, the debt," he said.

Refinancing scenarios ranged from issuing a new convertible bond to attracting new strategic partners.
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Atari : 'Matrix' permet à Infogrames de renouer avec les profits operationnels

July. 31st, 2003 13:26 by Permalink | TrackBack: http://deluca.biz/trackback/184 | del.icio.us logoDel.icio.us — updated on Dec. 10th, 2005 10:32 exists for 8 years & 9 months ago — Rate:  — — Sorry, this content is not available in english.

Infogrames, le plus important développeur et éditeur européen de jeux vidéo a déclaré qu'il avait renoué avec les profits opérationnels pour son année fiscale 2002-2003 qui s'est terminée le 30 juin dernier, et ceci grâce au titres AAA comme 'Enter the matrix'.

Infogrames, qui a réduit ses dettes nettes de 125 millions d'euros ($142 millions), a aussi prévu une augmentation des ventes pour l'année fiscale en cours, reportant ainsi une augmentation très sensible des profits sur le premier trimestre de l'année fiscale.

Infogrames a récemment recué la fin de son année fiscale du 31 mars au 30 juin. Il a donc publié ses résultats sur la base d'une année à 9 moi s ainsi que sur une base à 12 mois.

Pour les 12 mois (fin juin), les ventes ont augmentés de 15% à 883.2 millions d'euros contre 770.1 millions euros un an auparavant, confirmant ainsi les prévisions de la société à 880 millions d'euros.

Si l'on exclu les effets de change, les ventes ont progressées de 27.3 % à 980.3 millions d'euros.

La forte progression des ventes a aidé Infogrames à passer à un profit opérationnel de 18.9 millions d'euros contre une perte de 33.5 millions un an auparavant.

Les analystent intérrogés par Reuters tablaient en moyenne sur un profit annuel de 20 millions d'euros pour des ventes à 900 millions d'euros.

Pour les 9 derniers mois terminés en mars, Infogrames a reporté une perte operationnelle de 12.5 millions d'euros avec des ventes à 661 millions d'euros, les royalties insuffisantes sur les titres ayant sous-performé ont pesés sur les résultats.

MATRIX A PROPULSE LES VENTES T1

Pour le prmier trimestre de l'année fiscale 2003/2004, les profits opérationnels ont atteind 31.4 millions d'euros contre 5.5 millions sur la periode comparable de l'année précédente. Les chiffres ont profités du lancement de 'Enter the matrix' et des effets de la restructuration.

Cependant, le chiffre d'affaire sur le trimestre a chuté à 222.4 millions d'euros contre 236.6 millions avec la montée du dollar face à l'euro. A taux de change constant les ventes ont augmenté de 8,5% à 256.8 millions d'euros.

CEO Bruno Bonnell a indiqué lors d'une interview accordée à Reuters qu'Infogrames s'attendait à une augmentation des ventes de 10 à 15% pour l'année 2003/04, tirées par le lancement des nouveaux jeux.

"Nous faisons en sorte de coller au marché etnos études projettent une croissance de 15 % en Europe et 10 % aux US," a-t'il dit.

"Nous voulons avoir au moins la même croissance que le marchéc'est-à-dire entre 10-15 % globalement." Cet objectif ne tient pas compte de la faiblesse du dollard.

Bonnell a également annocé avoir vendu à fin juillet plus de 3 millions de copies de son nouveau jeu "Enter the Matrix" lancé mi-mai, soit 75% des livraisons mondiale au jourd du lancement.

"Enter the Matrix," le jeu vidéo du film "The Matrix Reloaded," est considéré comme capital pour le futur d'Infogrames et sa capacité à rembourser les obligations sur les deux prochaines années.

REDUCTION de LA DETTE

Grâce à un cash flow positif de 82.9 millions d'euros et le rachat de certaines obligations convertibles, Infogrames a coupé sa dette nette de 125 millions d'euros à 411.7 million à fin juin 2003.

Infogrames doit encore renouveller cette opération de 125 millions pour les bons qui expirent en 2004 et 222 millions d'euros pour ceux de 2005, a dit Bonnell.

"Nous avons démontré notre capacité à générer du cash et sommes en meilleure position pour négocier afinde traiter la dette, le point difficile considéré par le marché" a-t'il dit.

Différentes stratégies possibles pour le refinancement vont de l'emission de nouveau bond convertibles jusqu'à l'intégration de nouveaux partenaires stratégiques.
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