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NPD Annual 2002 video game biz hardware and software sales.

Jan. 28th, 2003 12:29 by sdelucaPermalink | TrackBack: http://deluca.biz/trackback/96 | del.icio.us logoDel.icio.us — exists for 5 years & 11 months ago — Rate:

According to the latest sales figures from The NPD Group, a leading market information company, total U.S. retail sales of video game hardware, software and accessories grew 10 percent in 2002 over 2001.

The video game industry generated $10.3 billion in record-breaking sales, surpassing the previous record high of $9.4 billion in 2001.

The category of video game software, consisting of both console and portable software, experienced sales gains of 21 percent in dollar volume and sold 15 percent more units in 2002 than in 2001. The healthy increase in sales was driven by the success of key franchises such as: Grand Theft Auto: Vice City, Madden NFL 2003, Super Mario Sunshine, Spider-Man: The Movie, Halo and Tom Clancy's Splinter Cell.

Annual 2002 video game hardware sales showed a slight decline of four percent in revenue, earning $3.5 billion versus $3.7 billion in 2001. However, the category did post a 10 percent increase in unit volume. The decline in dollar and increase in unit volume were attributed to price reductions of all hardware systems. Prices of GameBoy Advance, GameCube, Sony Playstation 2, and Xbox dropped to almost one-third of their original price in first half 2002. The new price points opened the doors to the mass market, which in turn led to the dramatic increase in unit sales.

In 2002, the category of console and portable accessories posted a nine percent increase in dollar volume versus 2001. Console accessories include items such as DVD remotes and Internet adapters that lend themselves to the whole multi-media concept. These particular accessories were very important drivers to the video game industry in 2002, as they represented 18 percent of the next generation accessory dollars in August through December 2002. Online playable games represented 15 percent of next generation software dollars in the same time period. This new format will become much more important for the duration of the next generation life cycle and beyond.

"In 2003, the video game industry should expect unit volume growth to outpace dollar volume growth in the hardware category," said Richard Ow, senior account executive with The NPD Group. "Dollar volume will struggle for continued growth throughout 2003. The majority of the growth will come primarily from software sales, capitalizing on the hardware sold to date. The full power of the current generation of hardware is still unrealized. There is a barrage of new game software launches that will appeal widely to new video gamers, both old and young, expanding the software-to-hardware tie ratios of the previous generation," added Ow.

Top 10 Best Selling Video Game Titles, Ranked by Total U.S. Units Annual 2002

RankFormatGame titleRelease dateRetail price
1PS2Grand Theft Auto: Vice City Rockstar GamesOct. '02$49
2 PS2 Grand Theft Auto 3 Rockstar Games Oct. '01 $50
3 PS2 Madden NFL 2003 Electronic Arts Aug. '02 $49
4 GBA Super Mario Advance 2 Nintendo of America Feb '02 $29
5 PS2 Gran Turismo 3: A-Spec Sony Computer Ent. July '01 $24
6 PS2 Medal Honor Frontline Electronic Arts May '02 $50
7 PS2 Spider-Man: The Movie Activision Apr. '02 $45
8 PS2 Kingdom Hearts Square EA Sept. '02 $49
9 XBX Halo Microsoft Nov. '01 $48
10 GCN Super Mario Sunshine Nintendo of America Aug. '02 $49
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Rapport NPD des vente annuelle pour 2002 des consoles et jeux vidéo.

Jan. 28th, 2003 12:29 by Permalink | TrackBack: http://deluca.biz/trackback/97 | del.icio.us logoDel.icio.us — exists for 5 years & 11 months ago — Rate:  — — Sorry, this content is not available in english.

Selon les derniers chiffres obtenus par le groupe The NPD Group, le leader des sondeurs de ventes au détails des U.S., les ventes au détail des consoles de jeu vidéo, des titres et des accessoires ont augmentés de 10% en 2002 par rapport à 2001.

L'industrie du jeu vidéo a généré 10,3 milliards de dollards US de ventes, établissant ainsi un nouveau record par rapport au précédent de 2001 de 9,4 milliards.

La catégorie des jeux, qui inclut aussi bien ceux pour consoles de salon et ceux pour consoles portable, a enregistré un gain de ses vente de 21% en valeur et 15% en volume (untiés vendues) par rapport à 2001. La très bonne performance des ventes est due aux titre clés et ceux issus des franchises déjà bien établies comme : Grand Theft Auto: Vice City, Madden NFL 2003, Super Mario Sunshine, Spider-Man: The Movie, Halo et Tom Clancy's Splinter Cell.

Les ventes de consoles ont elles enregistrées un léger déclin de 4% en valeur, totalisant 3,5 milliards de dollards US contre 3,7 en 2001. Toutefois, la catégorie a enregistré une augmentation en volume (unités) de 10%. Cet état de fait, augmentation en volume et diminution en valeur, est attribué aux diverses réductions de prix qu'ont subit les consoles. Les prix des GameBoy Advance, GameCube, Sony Playstation 2, et Xbox ont chutés au tier de leur prix de lancement dans la première semestre de 2002. Ces nouveaux prix ont permis l'ccession au marché de masse qui a conduit à une importante augmentation du nombre d'unités vendues.

En 2002, the categories des accessoires pour console et portables a enregistrée une augementation de 9% en valeur par raapport à 2001. Ces accessoires inclus les télécomandes DVD et les adaptateurs Internet qui tirent le marché vers le concept multimédia. Ils ont été particulièrement important pour tirer l'industrie en 2002, et représente 18% de la valeur entre aout et décembre 2002. Les jeux online représentent 15 % en vaaleur des jeux nouvelles génération pour la même période. Ce nouveau format représentera encore plus pour le prochain cycle de vente.

Richard Ow, Senior Account Executive NPD a déclaré : "En 2003, l'industrie devrait surclasser les ventes en valeur pour la catégorie des consoles. Les ventes en valeur devraient également augmenter en 2003 provenant majoritairement des logiciels de jeu, capitalisant ainsi sur celle des console qui viennent d'être vendues. La puissance de ces consoles n'a pas encore été entièrement exploité. Les logiciels à venir devraient largement faire appel à ces nouveaux joueurs, jeunes ou vieux, et augmenter encore le bras de levier des ventes de jeu et console," added Ow.

Top 10 des meilleures ventes de jeux, ordonnés par nombre d'unités vendues aux U.S. pour l'année 2002

RangFormatTitreDate de lancementPrix de vente au détail
1PS2Grand Theft Auto: Vice City Rockstar GamesOct. '02$49
2 PS2 Grand Theft Auto 3 Rockstar Games Oct. '01 $50
3 PS2 Madden NFL 2003 Electronic Arts Aug. '02 $49
4 GBA Super Mario Advance 2 Nintendo of America Feb '02 $29
5 PS2 Gran Turismo 3: A-Spec Sony Computer Ent. July '01 $24
6 PS2 Medal Honor Frontline Electronic Arts May '02 $50
7 PS2 Spider-Man: The Movie Activision Apr. '02 $45
8 PS2 Kingdom Hearts Square EA Sept. '02 $49
9 XBX Halo Microsoft Nov. '01 $48
10 GCN Super Mario Sunshine Nintendo of America Aug. '02 $49
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